BAR T3 Experimentals are a little smaller, but since they also less costly, chances are quite better to actually see them in a game of BAR than Supcom Side note: BAR also has T4 Units for the Scavenger Faction that are really big and super deadly Side note: Though we know Jip is trying to tighten that gap with new techniques for FAF-mapping based on how we make them for BAR Finer details, higher resolution textures (up to 16K). BAR has much higher quality maps in general.Side note #2: BAR has 50 unique alien chicken/raptor monsters, including 6 queens, you can fight Side note #1: BAR has a ' Scavenger Faction ' with all but slightly modified units from the 389 regular units from Armada/Cortex + 21 unique Scavenger units. Supcom (FAF) has 4 factions each with around 101 units per faction » BAR has 2 factions with around 195 units per faction.We have had several players from SupCom FAF talking after playing with BAR controls, they now don't want to go back to SupCom FAF anymore. BAR possibly has quite some more / useful / interesting commands / features / options that can make playing and controlling your units easier.SupCom has larger maps » or at least it takes units longer to cross a map - BAR is more intimate and generally has a tad smaller maps However, this little decrease in size, as we see it, is the sweet-spot for an RTS where you want to both be in strategic-zoom and in (closer-up) tactical-zoom levels - so you can enjoy the real battles more from up-close, instead of (mainly) moving strategic icons around. Side note: We are also working relentlessly on upgrading the main engine to modern GL which improved the already good framerate/low lag to 3-10x more fps. BAR is able to handle more things with less or no lag (battle with up to 3K units will play lag-free and up to 60+ fps with modern (3-4yo) hardware.Here is a quick list of possibly the main differences in the comparison. There are quite a lot of similarities, due to them both being inspired by TA (Total Annihilation).
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